Equipment Guidelines

 

These guidelines are NOT rules.  This is a place to write out what we see as peoples expectations of certain types of gear.  If you have something that you want to bring that doesn’t seem to fit easily into these guidelines, just ask about it on the TagCon Mailing list.  We just don’t want people to by “tech’ed out” by too high a degree without being able to balance the scenario.

 

Guns

            There are technical rules about the guns, so most of this is about range expectations and style.  The basic functional test is to see it the gun can hit a StarSensor from 2.5 meters (8 ft. 3 in.).  For this year, we won’t bother with ammo restrictions, muzzle flash or reload times

 

Pistol
SMG
Rifle

           

 

Sensors

            There are technical rules about sensors, too.  The basic functional test is to see if you sensor will take hits font and back from a un-lensed StarLyte 2.5 meters (8 ft. 3 in.) away in direct sunlight.  Everyone will have six hits.

 

 

Grenades

 

Wide angle emitters

            Wide fires, Shotguns, Grenades shots.  Whatever you call them, and group that has gone on long enough has used them.  The best set of guidelines is to remember that in the woods, they go everywhere.  Some people consider wide firing with tethered gear unfair.

 

Thrown grenades

 

Grenade Launchers

Get organizers approval.

 

Landmines

            This was discussed on the TagCon Mailing list:

 

Radios

           

Night Scopes

In games with night scopes, we don’t use flashlights, as that can damage some of the inexpensive scopes.